Danger Rings
All settings for this feature live under Settings Danger Rings .
The Danger Rings module draws hostile ground area-of-effect skills — Meteor Shower, Maelstrom, traps and similar — as rings on the ground in the 3D game world. The rings are composited under the in-game UI and depth-tested against the terrain, so they sit on the floor and are hidden by hills and walls like real geometry.
Settings
- Occlude behind terrain — hide the parts of a ring that fall behind hills, walls and other terrain. Off draws the whole ring on top.
- Maximum render distance — how far from the camera rings are drawn.
- Ring thickness — width of the ring band.
- Rim opacity / Fill opacity — how solid the ring’s outline and its filled interior are (0 = invisible).
- Height lift — raises the rings slightly off the ground to avoid flicker (z-fighting) on flat terrain.
- Pulse speed — how fast the rings pulse, in Hz (0 = no pulsing).