GWToolbox++

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Most problems — Toolbox not launching, crashing, or being blocked by security software — are already covered in our guides. Please have a look at these first:

Still stuck after working through those steps? Open an issue and include your exact error message and Toolbox version so the team can help.

Danger Rings

All settings for this feature live under Settings Danger Rings .

The Danger Rings module draws hostile ground area-of-effect skills — Meteor Shower, Maelstrom, traps and similar — as rings on the ground in the 3D game world. The rings are composited under the in-game UI and depth-tested against the terrain, so they sit on the floor and are hidden by hills and walls like real geometry.

This is a beta feature. If the in-world compositor fails to install, the settings panel says so at the top.

Settings

  • Occlude behind terrain — hide the parts of a ring that fall behind hills, walls and other terrain. Off draws the whole ring on top.
  • Maximum render distance — how far from the camera rings are drawn.
  • Ring thickness — width of the ring band.
  • Rim opacity / Fill opacity — how solid the ring’s outline and its filled interior are (0 = invisible).
  • Height lift — raises the rings slightly off the ground to avoid flicker (z-fighting) on flat terrain.
  • Pulse speed — how fast the rings pulse, in Hz (0 = no pulsing).

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